Top Mistakes New Players Make in Tower Rush and How to Avoid Them

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Never let the elixir bar sit at ten. Use a one-cost card to keep the flow going. For more information on tower rush stop by our own web site. Start a slow push if you are full.

With so many cards, interactions, and strategies to learn, newcomers inevitably stumble and fall frequently.


Many beginners hit a sudden 'wall' in the lower arenas because they rely on bad habits that only work against other novices.


Wasting Your Mana Pool


The single most destructive mistake a new player can make is sitting at ten energy while doing absolutely nothing.


Even if that skeleton or spirit does zero damage, cycling it is better than wasting the energy entirely.


  • Never let the elixir bar sit at ten.
  • Use a one-cost card to keep the flow going.
  • Start a slow push if you are full.

Over-Defending Minor Threats


Beginners have an intense psychological aversion to letting their towers take even a single point of damage.


Taking a few hundred points of damage is completely acceptable if it allows you to build a massive, unstoppable counter-attack.


ActionHow to Fix It
Using spells on the tower aloneSave your spells for defense or to support a major push
Ignoring the metaLook up proven deck archetypes online and learn how their synergies work

Playing in a Vacuum


Finally, novices often focus entirely on their own cards and ignore what the opponent is doing entirely.


Start small: just try to remember if they have used their main heavy spell recently.



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